Welcome to _SUPERNATURAL_!
This is not only a comprehensive fan cult dedicated to the show Supernatural, but an expansive and immersive Play-by-Post RPG that involves collaboratively writing your own unique characters into a Supernatural universe that is constantly changing as a direct result of their actions. Through them you will have an impact on and help to continuously advance an epic ongoing storyline that had diverged from the show at the start of the fifth season. We hope you have fun and we always welcome any suggestions if you would like to help us make this cult even better!
Once you have joined please head to the Rules and subsequent threads before you can start posting.
- All ages are welcome (any written mature content is censored from underage members).
- Browser Compatibility: This cult uses an advanced CSS3 layout designed from scratch by the owner of the cult (with embedded cult-specific HTML5 elements). It works best on a fully updated Chrome, equally as well on Opera and Safari and is compatible with IE, Edge and Firefox - although the HTML5 elements cannot be made to work on Firefox due to some VF restrictions. It may not display correctly (or at all) on other or older browsers.
Don't forget to invite and be active!
As of 2016-04-25 | 8:14PM EST
Everything's all fixed! I've fully redesigned the main page layout for VF 3.0, while keeping it cross-compatible with VF 2.0 (expect some elements to be slightly altered in 2.0 though). VF has just
allowed the header code to modify threads as well as the main page. The very
small titles as well as all threads that had altered content have been fixed by the header code. There's still some room for improvement so you can expect some :).
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Who would have thought the Apocalypse was going to happen so soon? The world is going to end and only a few people can stop it... will you be one of them? Start your journey, make new friends, live the life you've always wanted - for as long as you can because if the end draws near then we've got a lot of shit to do...
This cult is based on the TV show Supernatural but anyone can join even if you don't follow the show very well or if you've never even watched it! The show's story and lore is easy to understand so join to hang out with some of the friendliest people you'll meet on any cult, talk about the show, collaboratively write one of the most epic alternate Supernatural storylines you'll find anywhere, check out awesome episode guides and show content, play some hilarious, addicting games, take part in contests and meet new people!
Created originally in 2009, we are currently the most active Supernatural cult on VF, so there is always someone around to talk to. We're a hybrid cult, which means that even though we're primarily a play-by-post RPG cult, you're more than welcome to join as a fan of the show if writing is not your thing. This is one cult where you'll never find a single trace of favoritism and typical cult drama; our members are always treated as equals to the staff.
Are you in any RP cults? You'll fit right in here. Check our FAQ here on the main page to see how this cult varies from a standard RP cult. The difference is in our framework and approach. This is not just a static stage for roleplays as most roleplaying cults and forums tend to be: the actions of each and every character (every RP), no matter how small, actually matters, is considered 'cult-canon' and is recorded de facto into the storyline. Your characters, regardless of their species or profession, can leave their mark on the world, are given a substantial amount of influence over anything and have the potential to make permanent changes that are likely to have an effect on any and all future events. The emphasis placed on character development and progressive world development as a result of it is what makes this cult a Play-by-Post RPG.
The storyline of the RPG side of the cult had diverged from the pre-finale Fifth Season of Supernatural. After a different second half of it, we've already been through an alternate 'Fifth-Season Finale'. The major story arc works through the actions of every character, that get progressively recorded into a consistent framework of Cult Seasons that work as a guide. There is only one aspect that everyone is encouraged to keep, just to make things interesting: an ongoing conflict between two major universal factions, where everyone has to pick a side to survive. We're probably the most versatile roleplay-based cult you'll find, where almost anything is possible in some way; the stories that unfold in this cult range from the daily lives of hunters and demons, ordinary city life and highschool drama, all the way up to epic showdowns between gods and archangels, all realistically linked together in Kripke's universe. This cult has several unique features no other cult has so far, with certain others which this cult was the very first on VF to implement. Even though our staff are very experienced RPers, we accept everyone with any level of RP/writing experience or skill, but you'll have to be active and really join in if you want to help us progress this epic alternate Supernatural storyline. Even if you've never taken part in RPs before, it won't hurt to give it a shot! :)
ORIGINAL CULT INFO
: November 10, 2009
: June 16, 2012
ShyxDeadgirl13 (2009) - Now Bataca13
Please read the [Cult Disclaimer] to learn why the cult was relocated.
Lucifer had been freed. Lilith had returned to help the Winchesters along with Crowley. Azazel is back with a new little brother who happens to be Alastair's favorite student. Sam and Dean Winchester have some new tension after Sam begun to veer towards his demonic side. Adam and his sister are two new targets for Lucifer and his resurrected lieutenants. Gabriel, the Trickster, has been brought back along with the long-dead angel Azrael by Death for a very important deal. The Archangel Michael is beginning to doubt his Father's Plan and his ex-lover Archangel Merrick has sided with Hell... that's all how it started, and a lot has happened since then...
Will you be with Hell and Purgatory, led by a dark alliance between the fallen Archangel Lucifer and the Mother of All Monsters? Or with Heaven and Earth, that was formed when Heaven's Viceroy, the Archangel Michael had reformed Heaven to support humanity's free will at the end of the cult's alternate Fifth Season. In the end, the apocalypse might just end up the way it was destined to, the Mother of All and the Devil might succeed in their goals for Earth, or things might just go back to normal. Spirits, Ghosts, Vampires, Werewolves, Demons, Shapeshifters, Ghouls, Witches, Psychics, Angels, Demigods, Gods, Archangels and even more kinds of creatures walk among humans on Earth: Who will you be? Will Humanity be saved? Maybe you will be the deciding factor. Join us and see where our story takes us...
[*Note*: Posts over two months old get deleted by VF, so don't get confused if the older characters refer to past events. They've come a long way until this point.]
There are many characters and creatures to choose from. To give you some basic ideas you could become a hunter, angel, demon, vampire, werewolf, a god or demigod, shapeshifter, ghoul, witch, psychic etc. We just would like you not to become something that is made up, no hybrids are allowed (although you may be half creature and half human if you wish - if there's a backstory to it). Characters will be listed below once someone has taken them so please read it before posting a character from the show.
FROM THE SHOW:
Archangel Gabriel / "The Trickster"
Azazel ("The Yellow-Eyed Demon")
Eve, the Mother of All Monsters
Lola Orell [Hunter]
Jetta Casington [Demon]
Abigail Zita Reese [Hunter]
Silas Varo [Hunter]
Christina Grahm [Hunter]
Anita Morgan [Hunter]
Merrick [Fallen Archangel]
Candice May [Human]
Bella Shepard [Demon]
Khonsu [Egyptian God]
Ares [Greek God]
Jade Harp [Hunter/Psychic]
Cassandra Torn [Human]
Aurora Torn [Human]
Kyle Dai [Hunter]
Aphrodite [Greek Goddess]
Max Redfield [Human]
Zander Darr [Human]
Jazzlynn Darr [Human]
Jake Wyler [Human]
Isis [Egyptian Goddess]
Andrew [Crossroads Demon]
Amanda Jones [Hunter]
Zadkiel [Fallen Archangel]
Alessandra McKinley [Psychic]
Carly Jones [Hunter]
Nick Jones [Hunter]
Paige Edwards [Human]
Mephistopheles [Fallen Archangel]
Alexaria Rustell [Hunter]
Nathanial Lees [Hunter]
Daniel Von [Alpha Shapeshifter]
Abby Louito DeNoto [Psychic]
Seishou Kodou [Vampire]
Vincent Argeneau [Demon]
Jordan Lee [Hunter]
Jessica Lee [Demon]
October Knight [Hunter]
Robert Lee [Hunter]
Alys Rosewood [Witch]
Kylie "Kit" Bromwell [Shapeshifter]
Crystal Black [Psychic/Hunter]
Rose Ashes [Psychic]
Laycie Rae Li [Hunter]
Athena [Greek Goddess]
Connor Kincaid [Hunter]
Adrian Belikov [Hunter]
Jinzino Alviano [Hunter]
Natalia Oriella [Hunter]
Natasha Morozov [Hunter]
Brandon Lakely [Hunter]
Saraphina Jade [Hunter]
Draco Blackfang [Werewolf]
Brooklynn Morgan [Hunter]
Moartea Neagra [Demon]
Nero Grimm [Nephilim]
Talhom Coulson [Hunter]
Corrie Walsh [Hunter]
Kalina Ann [Hunter]
Barney Ignis [Phoenix]
Jessica Monroe [Psychic]
Seth Barden [Demigod]
Ceila Blackwood [Hunter]
Adam Blackwood [Human]
Misha Yurchenko [Demigod]
Kalie Aceline [Psychic]
Amber Roslind Quinn [Demon]
Syriene Argeneau [Hunter]
Suou Argeneau [(Gifted) Hunter]
Ivy Skye [Skin Walker]
Colleen Smoak [Nephilim]
Jacob "Jake" Bern [Hunter/Half-Demon]
Show characters up for grabs (among many others):
The 'Alpha' Creatures
To RP with any of these, you need to prove you have a fair or realistic way to play them:
Jesse - The Antichrist
Jessica Moore (Taken - Bataca13)
Death (Taken - DrownedGod)
God (Taken - DrownedGod)
Chuck Shurley (No longer playable)
These characters are either reserved for later episodes in a current or upcoming Cult Season or the cult's plot needs to advance further before they can be played:
(Whether or not Chuck is God, he is not a directly-playable character. He is an 'overseer' power and will never be used unless it is entirely necessary or when it has been pre-planned for an official plot. The only reasons 'God' is used as a character are for pre-planned interventions in the main plotline and for moderation purposes - to correct occurrences that are unrealistic or go against the rules of the cult in any other way.)
Jack O' Lantern
The Spirit of Halloween
According to an ancient Irish myth, Stingy Jack sat down to have a drink with the Devil, and just like his name tells us, Stingy Jack didn't want to pay for his drink. He cajoled the Devil to turn himself into a coin that Jack would use to pay for their drinks. But as soon as the Devil did so, Jack pocketed the coin! Jack kept a small silver cross in that same pocket and the cross kept the Devil from changing back into his true form. Jack struck a deal with the Devil and freed him under the condition that he would not trouble Jack for one year and would not claim his soul if he died. When the agreed upon year was up, the Devil returned, but Jack tricked him again. He convinced the Devil that he should climb into a tree to pick a ripe piece of fruit. Jack carved a sign of the cross into the trunk of the tree so that the Devil couldn't come down until he promised Jack not to bother him for ten more years. Not long after, Jack died. Legend has it that such an unsavory character could not be accepted into Heaven. Meanwhile, the Devil, angered by the tricks Jack had played on him and keeping his word, would not claim his soul or allow Jack into Hell. He sent Jack off into the dark night with only a burning coal to light his path. Jack carved out a turnip and put the coal in it so it wouldn't burn his hands. According to the myth, Jack has been roaming the Earth ever since, carrying his turnip lantern. The Irish began to refer to this ghostly figure as "Jack of the Lantern" and then simply as "Jack O' Lantern."
People in Ireland, Scotland and England began to carve scary faces into turnips, potatoes and beets. They would place them in windows and doorways to frighten away the roaming ghost of Stingy Jack and other wandering spirits. When immigrants from these countries came to America, they brought the Jack O' Lantern tradition with them along with other things...
(This FAQ concerns the RPG side of the cult)
"Don't you just mean 'RP'?"
RP cults on VF are actually a variation of Play-by-Post Roleplaying Game (PBPRPG) Forums, which can be found all over the web and is an RPG subgenre that has existed since long before even the public internet. If you're in any RP cults, keep in mind it's effectively the same thing in that you still RP in it - our approach, setting and mindset are just different to most RP cults, in that our overarching story was and is created entirely through character development, based on the actions of each and every character which in effect develops the stage - the world - along with it. Every RP and event that occurs in the cult is considered to be "cult-canon" and recorded in the virtual history of the cult's universe. This means that your character can potentially make a serious difference in the world and it will remain that way until someone else changes it. For example, if the events predicted by the one who plays the leader of a particular group goes according to plan, in the Rebellion season, entire states will be completely overrun with the Croatoan virus from the actions of that group - characters who enter these cities will then be able to make a difference by potentially saving or restoring either parts or even all of these. If you look through the locations, you'll notice that Chicago, Illinois (where Dean spoke to Death), was - for a certain amount of time - near-uninhabitable due to a nuclear explosion that took place there - again, done by a particular character. Even if it's something as simple as leaving a vague note somewhere, someone else is likely to find it, leading to another side story that automatically becomes part of the overall storyline. This is where the "G" in "RPG" takes effect: the world is susceptible to drastic changes by characters as opposed to it being set in stone. If you've played a video game in the RPG genre before (like an Open World or MMORPG), or even one of those old-school tabletop RPGs, you should get an idea of what we mean by this kind being "Post-Based". The RPG aspects of this cult are handled entirely by the staff - as a member you're able to RP as you would in any other cult without worrying about a thing - just don't be surprised if you find that a hunter had tracked your demon character down from physical clues left in an RP you'd done six months ago.
"Why do you still use the term 'RP' then?"
Because it's in the form of a verb. To 'RP' in this cult is the act of taking turns to write the actions, thoughts, emotions and overall descriptions of any of your respective characters in the format of an ongoing work of literature, within the framework of a Play-by-Post RPG - a framework that allows your characters to be important and make a serious difference in a virtual, yet believable world.
"A few Cult Season episodes look like they're planned. They have a set plotline?"
Absolutely not. Don't let that fool you. There aren't set stories for any episode, because they're not 'plans'. They're just vague predictions, made by the people who know their characters well enough to predict what they would likely do. You'll notice that every introduction for every season the cult has gone through have been from in-roleplay actions of characters, and a lot of the previous 'major plot points' specifically came about because predictions failed and did not go according to plan. The only reason we even have these so-called "plans", even though they've proven to be unreliable at predicting what would happen, are for motivational reasons - it just gets everyone excited, then something generally happens that turns out to be way more awesome. You'd be surprised how often this can happen. You never know what another character will do, no matter how well you can predict what yours will.
"I'm not a writer or a gamer! Why should I join!?"
You can be both, one or the other or neither - you still might find it enjoyable :). This genre combines the interactivity and social aspects of an RPG, with the freedom and versatility of literature. Think of it as creating and playing the role of a particular character in an epic novel. If you're a writer, either as a hobby or a profession, this can be a great way to fine-tune your skills by comparing and even learning from the way others write and portray their characters. If you're a gamer, in a video game in the RPG genre, the rules of the world your character lives in is dictated by the developers of the game - here, the rules are dictated not only by the producers of the show Supernatural pertaining to the universe and lore, but by the cult's staff (who act as the GMs/"Game Masters") in areas related to the actual roleplaying aspect. While in a video game your character's actions are limited by its mechanics, here, your character's actions are limited by nothing but your imagination.
"Never done this before. What are the basics?"
It's simple: you create a character based within the Supernatural universe by simply writing up and posting a bio (name, age, history etc), you ask to RP with someone, then you write up a passage of text (one or several paragraphs, as if it's part of a novel) from your character's perspective. They take their turn to do so, then it's you again. This can be with an entire group as well, with cycled turns. RPs are held in what we call 'Location Threads' like "The City" or "The Hotel" or "Hunter's Bar" etc. It's really that simple. For a general RP cult, this is where it ends - RPs are mostly forgotten about after they're done by everyone but the specific people who were involved in it, and even then they usually rely on nothing but memory to recall what had happened. Without a framework, the world cannot be made consistent (there may as well be a separate pocket-universe for each RP). To expand further on why this cult is an RPG, anything your characters do that has any potential at all for any other character to even take a second glance at, is recorded in a dedicated thread, while major changes are recorded within the Location Threads themselves. The dedicated Timeline thread lists every RP ever done with a very brief recount of the changes that occurred in it - and it's not even necessary for members to add them in! The staff take care of this aspect by monitoring RPs. (Keep in mind though - the detailed timeline is still a new feature - events prior to this are in the form of previous Cult Seasons).
"Don't RPGs have stuff like character stats and levels? So you use something like that?"
No, because we're a story-based RPG, not a combat-based one, even though characters can get into combat situations at times. Since we're based on the lore of a TV show, and since fights in Supernatural are entirely situational conflicts just like in the real world, we do not need those for these situations. Even combat can center around character development and interaction. There's a reason levels exist: to let others know your character's experience, and there's a reason stats exist: as a reference for how powerful they are in combat. If you insist on it, the "stats" of each character on the cult are implied by what you include in their bio: their species (corresponds with natural abilities), role/profession/weapons (corresponds with learned skills), age (shows experience in combination with their history), abilities (which show individual powers) and history (provides details about their experiences and adds additional context to the character). All of these combined, provide a deep understanding of how powerful a character is, and how they compare to others. Even so, while combat has always been done successfully on this cult, the focus has always been on interactions, character development and stories.
"Would anyone complain if my grammar and spelling are terrible?" / "I'm not a good writer! Can I still join in?"
No one cares! Grammar Nazis are about as unwelcome here as actual Nazis. While positive criticism is allowed, it is against the rules of the cult to correct anyone's spelling or grammar or negatively criticize their writing, even if it's in a friendly manner. No matter how civil you think you're being, it's incredibly rude. This cult isn't some course in English - if someone's grammar or spelling bothers you, suck it up and rewrite the thing externally if you have to so you could respond to it! If you're friendly and a decent person, you're automatically a VIP here. People on this cult don't care about your grammar or spelling as long as you RP well. They also don't care about how bad or well you think you can write. Again, it's about whether or not you RP well. There are also no minimum or maximum word limits here. We're very versatile when it comes to how you want to RP. As long as you don't write all your roleplay posts as literal poems or songs or use l33t-speak, and you're writing it to the best of your ability in narrative prose and in third-person, you're all good.
"How do you make it work?"
With consistency. That's the only caveat. In written paragraphs, you are given a seemingly limitless amount of freedom in your control over your character's actions, thoughts and emotions. Given this flexibility, it's possible that your character's believability can fail on others. To prevent this from happening, your character needs to maintain a certain degree of consistency with the rest of this world and with the actions and personas of other characters. Your characters' consistency leads to their believability, which is what will make them feel realistic to everyone else, and in turn makes a roleplay immersive - which is not only what makes it work, but what makes it enjoyable. Being a good writer does not necessarily make you a good RPer, though it certainly helps. All you need to do to be an expert roleplayer is to stay consistent, believable and make it entertaining! To demonstrate why this is important, think about reading a modern FBI crime novel where a particular character just happens to be a real dwarf with an axe and talked about gold coins and dragons all day, or that you're playing a video game RPG where certain characters played by their own rules and made up their own version of the game's lore or past history - even if it was one small detail that was incorrect, the immersion is killed and you'd say the game is bugged. For similar reasons, we believe on this cult that written roleplaying is the most fun and the most believable when it has some consistency with everything else going on in the cult. This is not hard at all here; not even remotely. You'd have to make it a serious stretch for something to be inconsistent in the Supernatural universe, one where almost anything is possible!